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Author Topic: [FIXED] RenderTexture on Intel GPU's. Let's fix this problem!  (Read 34926 times)

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Foaly

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Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #45 on: September 24, 2012, 10:24:26 pm »
I guess the corresponding issue on the tracker can be closed now :) (https://github.com/SFML/SFML/issues/101)

Laurent

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Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #46 on: September 24, 2012, 10:33:18 pm »
Ooohhh yeah 8)

I'd like to thank again those who spent time debugging the drivers and implementing a solution, you did an amazing job, I didn't expect such a quick end to this problem!
Laurent Gomila - SFML developer

Clairvoire

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Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #47 on: September 25, 2012, 10:36:43 pm »
This is amazing.  I've been scrambling around trying to find a way to avoid renderTarget after reading about the intel issue a few days ago.  I end up looking up that same issue tracker bug, and seeing it was closed not 6 hours ago. 

Kudos!
« Last Edit: September 25, 2012, 10:49:44 pm by Clairvoire »

Richy19

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Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #48 on: October 09, 2012, 11:30:23 pm »
Just wanted to check, do the latest commits from the C and the .Net bindings have this fix?

Laurent

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Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #49 on: October 10, 2012, 08:12:37 am »
Quote
Just wanted to check, do the latest commits from the C and the .Net bindings have this fix?
Yes. They are always up to date, since I maintain them all ;)
Laurent Gomila - SFML developer

 

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