Hello,
Lets say that I want to reuse the same texture object, but load anther texture from memory. If I load another from memory, does the function release the existing texture?
sf::Texture t;
t.loadFromFile("pic.bmp");
//...stuff
t.loadFromFile("pic2.bmp");
does the second call to sf::Texture::loadFromFile(...) release the existing texture in memory?
Patrick