Hi, I'm drawing textures and shapes on my render window, and occasionally when I draw shapes, certain textures won't show up (black box in place of the image). I'm having trouble isolating the problem, but I'm wondering if it might have something to do with the order in which things are drawn? Whether it's relevant or not, how does sfml decide what's in front/behind? Is it purely the order in which they're drawn? Thanks!
I notice it tends to happen when I set a nonzero outline on my shapes.