You should be able to compile it without any problems when you run "apt-get build-deb libsfml-dev" before running cmake.
That will pull all dependencies for SFML 1.6 in debian withouth installing SFML 1.6. Even libglx (which will be useless on an ARM-Platform like the RPi, since you would nee EGL instead of GLX).
Sonkun ported SFML to GLES:
https://github.com/Sonkun/esfmlThere is also the branch which will be used for the SFML-Android-Support.
Right now there is a bug for ESFML which doesn't prevent it from compiling, but any Project you link against it will throw an error.
EglContext.hpp is missing an new Function (SelectBestVisual) that was implemented in GlxContext. And WindowImplX11.cpp only tries to call GlxContext.
I managed to get around this problem but it's rather dirty and not the best solution. (I just use the first XVisualInfo instead of calculation the best, since the functions in EGL are not the same as in GLX).
But it runs and in can draw textured triangles :-)
You will need libgles1 and libegl.