By any chance got minimal code of doing sf::Vertex or sf::VertexArray to draw sf::Texture or part of sf::Texture to sf::RenderWindow?
EDIT 1:
When using
sf::Vertex vertices[] =
{
sf::Vertex(sf::Vector2f( 0, 0), sf::Color::Red, sf::Vector2f( 0, 0)),
sf::Vertex(sf::Vector2f( 0, 100), sf::Color::Red, sf::Vector2f( 0, 10)),
sf::Vertex(sf::Vector2f(100, 100), sf::Color::Blue, sf::Vector2f(0, 10)),
sf::Vertex(sf::Vector2f(100, 0), sf::Color::Red, sf::Vector2f(10, 0))
};
What is third argument for? in documentation it says it texture coordinates and changing the number does not provide visible result. What is 3rd argument for? and what does it modify.