Guys like eXpl0it3r have to argument in every second post why SFML 2 is better and should be used instead.
Or he could just point at the (incomplete)
FAQ which manages to get the point over somehow instead of writing the same semi-wall-of-text in every second thread
.
I'd generally suggest to lower the release cycle time. It reduces the workload per version (less features added), including writing documentation. The current situation is not really feasible for development: We have 1.6, greatly outdated (for several years) and SFML 2.0 RC, which is not declared as being stable. As a new user, to be honest, I'd go with 1.6 too, just because it's "stable".
+1337
Look at the new versioning method of SFGUI (Tank's idea btw) it shows people that progress is being made but it doesn't promise them crap regarding stability
. Holding up a complete rewrite in 1 version number over the course of years isn't a good idea. If you had a truck-load of coffee and could do it in a night, maybe you should go for it. But stopping support for a "stable" version for so long to work on something that you brand as unstable doesn't leave many people much choice but to use the "stable" version (which ironically is less stable than the unstable one) because they don't understand what benefits using 2.0 bring.
Actually if you consider the word "stable" implying that software is actively maintained, improved, bugs squished, etc. then you wouldn't be allowed to call 1.6 stable any more because let's face it, it's less stable than something I write for SFGUI in less than a day
if you consider that it doesn't run on many very popular GPUs, crashes in way too many scenarios, etc.
Development does not always imply instability, especially not if it is on a feature by feature basis and certain features can be considered "done" independently of the others. This is what minor version numbers are for IMHO.
P.S.
and 2.1 introduces the "ThreeDeeMagic" feature which I'd like to use
What? Why didn't you tell me you wanted 3D magic? I will see what I can do. Not signing any contracts though