Thanks for the replies!
Wow, that is an annoying bug
I'm guessing the 7570M is the mobile / laptop version of the chipset? I've tested the game on a range of AMD and nVidia desktop cards, but the only laptop version I've tried is my 3560M which won't render the game faster than about 5fps unless I turn the shader off altogether - so I'm guessing it's something to do with mobile chipsets. As far as I can tell what I'm seeing here is that the shader which extracts and blurs the light is rendering to the texture buffer ok, but when rendering the buffer back over the top of the scene either the shader which blends the two images is not working, or the original scene is not being rendered at all. I'm not sure how to debug this without hardware which replicates the problem.
The starfield on the main menu is actually based on
this article so, no, it's not created with Thor.
I've updated my original post with a link to a normal zip archive as well as an installer. As for the escape key - if I'm honest I often have my projects set like that so when I do a sneaky bit of coding at work I can quickly close the window if necessary
You can still get back to the main menu by pausing the game with P (or Start on the controller) and selecting Quit.