I've compiled SFML from the latest snapshot as soon as I got Visual Studio 2012, more specifically I used video for help, did exactly every step in the video.
The games run fine, no errors, except I noticed the latest snapshot has no getDefaultFont() which was really handy, but it was no problem, I fixed it easily. Now the problem is, even after calling the close() method, the process can still be seen running in the process explorer window, even if the window of the game is closed. This makes me unable to run the game again without getting an error, and I am forced to waste time and close the process MANUALLY every time I compile again, not to mention I can't actually release any games that hang in the memory after the game is closed.
Now this isn't my code, I tried compiling the example code from the website, it runs PERFECT but the process still hangs after closing the window, I'm almost 100% sure it's the IDE. What can I do to fix this?
Also no, I am not running any multi-threaded games, I am certain, I tried re-building, re-setting a new project with new settings, I am using windows 7 and Visual Studio 2012.