Hello everyone,
For some time I've been using glut and glfw for my opengl projects, and now I'm looking for something broader which still has ogl support.
What I like about the above two tools is their ability to automatically keep cpu useage at a minimum. When making - say - a small physics simulation project with opengl, it typically spends just 5-10% cpu power in glut and glfw. This happens automatically, and as a programmer I don't have to worry about adding any form of sleep routine to prevent ~100% cpu useage.
Now, when I ran the *very* small opengl example shipped with sfml 1.4 cpu useage went sky high, so I assume that the above mentioned functionality is not part of this library? Does sfml have a native, automatic way of keeping cpu useage at a minimum?
cheers,
Mike