Hi,
I've been fooling around with SFML 2.0's networking module for the last couple of hours, and I've run up against something that's causing me some grief.
I'm building a very simple port checker based on a gentleman's code at cplusplus.com, but I'm having a hangup every time I use TcpSocket::connect. I've got the following:
#include <SFML/Network.hpp>
#include <iostream>
#include <string>
bool openPort(const std::string& IPadd, int portNum)
{
sf::TcpSocket Socketss;
bool open = (Socketss.connect(sf::IpAddress(IPadd), portNum) == sf::Socket::Done);
Socketss.disconnect();
return(open);
}
int main()
{
int port=80;
std::string address="localhost";
if (openPort(address, port))
std::cout << "Port is open." << std::endl;
else
std::cout << "Port is closed." << std::endl;
return 0;
}
Now, she throws no exceptions or anything, builds with no errors; I merely get that sweet little "YourProgram.exe has stopped working" message from Windows. I've narrowed it down to the 'connect' line, such that the following program recreates the same error:
#include <SFML/Network.hpp>
int main()
{
sf::TcpSocket Socketss;
Socketss.connect(sf::IpAddress(127, 0, 0, 1), 80);
return(0);
}
I've double- and triple-checked my compiler, made sure I've got the .dlls in my directory, the libraries are all properly pointed to, and all those other damn-fool mistakes I've made in the past are nowhere to be seen (which means I'm making a new damn-fool mistake).
Thoughts?