Well now you're just ranting about stupid/ignorant people being stupid/ignorant.
Bah.
I run into new lows on monthly basis so it's hard not to do that.
If someone chooses to hate all FOSS licenses, then they're choosing to never use any software they don't pay money for.
Closed program might come gratis, Unity without Pro, GM without GML, UDK(under 50k$ profit, rather risk free solution), IrrKlang for non commercial(and pricing schemes for commercial are very nice). And that's just for programming related, many people pirate Windows, MS Office, AutoCad, Adobe's software etc. and still hate on FOSS alternatives.
since many of them still think GNU/Linux is a command-line OS.
You mean it's not?
There is simulator:
https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/iOS_Simulator_Guide/Introduction/Introduction.html but according to iforce2d/R.U.B.E. maker who deals with iOS a bit, you can't compile any code on your own actual device whatsoever without buying a license:
https://www.iforce2d.net/rube/?panel=loaders Maybe audio module should remain but have all loaders except direct samples be stubs that always fail? So that desperate people with SFML codebases can get their sound up. That or provide just ogg vorbis support inside SFML to not leave iOS people completely dry?