Hi Ladies and Guys from SFML
Can you tell me how to turn off the alpha value on a .GIF image? That is, that it only should use RGB, not A, as is Alpha was 255 (opacity 100%)
I m guessing, but something like:
sprite.Alpha = false; // I m using C# .NET, NOT C++
Actually, I tried to find some attribute or method that does this, but I didn t
I m making a better version of my Mario game, and one of the changes was to convert the .bmp images to .gif, as it is the same color quality and the .gif are smaller ...the .bmp displayed alright, but some of the .gif, mainly those converted from .png files, does nt display, or display with some transparency
Or could you tell how to delete phisically the alpha channel from the .gif files?
I m sorry, I m very bad as an artist. Programming I stand better.
Exactly my problem is being that Kuppa, at the castle end, started invisible, then semi-transparent, and many other enemies flashes, cos some .gif don t display, plus Mario sprite images transparent color is not transparent ...
is there any problems with .gif images?
What does work fine is the transparency effect of the water, and the lights in the cavern, that are .png files (cos they need alpha)
Thank you very much!
Pablo
Bs As Argentina