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Author Topic: Should I make a clock for every entity?  (Read 1412 times)

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Kain5056

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Should I make a clock for every entity?
« on: June 07, 2013, 11:41:37 am »
Hello everybody, I am quite new to SFML and programming in general, and I have a simple question to see if I undestand things right.

As I see in every tutorial, every time you want to animate an entity, you need to restart the clock after every animation cycle.

Does that mean that you need a seperate clock for every entity, or is there a way to use just one clock for all entities?

I have not found a Tutorial that specifies this issue yet, so I apologize if it is mentioned somewhere and I missed it.

Thank you in advance.  :)

Nexus

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Re: Should I make a clock for every entity?
« Reply #1 on: June 07, 2013, 12:13:35 pm »
You don't need clocks for animations. You only need a single clock to measure the frame time, and pass that time to the animations.

You could also have a look at how I implemented animations in Thor: API documentation, bigger example. The animations take a sf::Time value and affect the sprite correspondingly.
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Kain5056

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Re: Should I make a clock for every entity?
« Reply #2 on: June 07, 2013, 12:37:15 pm »
Thanks for the help. :-) That's all I needed to know. :-)

 

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