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Author Topic: String representation of a sf::Keyboard::Key  (Read 1839 times)

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garee

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String representation of a sf::Keyboard::Key
« on: June 19, 2013, 08:12:53 pm »
Is there a solution to computing the string representation of a sf::Keyboard::Key that doesn't involve a massive switch or if-else statement?

Ideally, I would like to avoid something like this:

const char *getKeyName(const sf::Keyboard::Key key) {
    switch(key) {
    case sf::Keyboard::Unknown:
        return "Unknown";
    case sf::Keyboard::A:
        return "A";
    case sf::Keyboard::B:
        return "B";
    case sf::Keyboard::C:
        return "C";
    // ... All the other keys.
}

Nexus

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Re: String representation of a sf::Keyboard::Key
« Reply #1 on: June 19, 2013, 08:23:38 pm »
Not in SFML, but in Thor:
std::string s = thor::toString(sf::Keyboard::A);
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pbortler

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Re: String representation of a sf::Keyboard::Key
« Reply #2 on: September 02, 2020, 06:02:44 pm »
I checked a few versions of Thor and none contain a toString for sf::Keyboard::Key. 
 
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Hapax

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Re: String representation of a sf::Keyboard::Key
« Reply #3 on: September 02, 2020, 08:37:18 pm »
I checked a few versions of Thor and none contain a toString for sf::Keyboard::Key. 
What do you mean?

You should note also that Nexus above that mentioned it is actually the author of Thor so tends to know it quite well ;)
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