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Author Topic: Rotation According To Joystick Direction  (Read 2373 times)

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Tylernocks

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Rotation According To Joystick Direction
« on: June 23, 2013, 10:51:14 am »
I am referring to SFML2 and I was wondering if It were possible (if so how) to make it where the sprites rotation is changed based on joystick direction (for example if I were to move the left stick somewhere between up and right, it would match that angle) or something kinda like it where is detects where the joystick direction is and sets it rotation here like if my stick was between down and left it would be 45 degrees.

Nexus

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Re: Rotation According To Joystick Direction
« Reply #1 on: June 23, 2013, 10:53:33 am »
Yes, it's possible. Please read the tutorials and the API documentation.

If you encounter any problems, you can still ask specific questions.
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Tylernocks

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Re: Rotation According To Joystick Direction
« Reply #2 on: June 23, 2013, 11:15:35 am »
I was looking through the docs and tutorials and I see you can rotate but I didn't find out  how to convert joystick direction to a setRotation.

G.

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Re: Rotation According To Joystick Direction
« Reply #3 on: June 23, 2013, 02:21:19 pm »
Use the atan2 math function and convert the resulting radians to degrees.

mayday556

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Re: Rotation According To Joystick Direction
« Reply #4 on: December 04, 2013, 12:37:06 am »
Use the atan2 math function on what resulting radians

Nexus

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Re: Rotation According To Joystick Direction
« Reply #5 on: December 04, 2013, 01:25:21 pm »
You seriously registered to dig out a half year old thread and ask a vague question?

Anyway, it's easy to figure that out if you read the atan2() documentation (e.g. on cppreference.com). This function takes a y and x value and returns the polar angle of the corresponding vector. Like for all angles in the standard library, radians are used.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development: