I'm making a game in SFML 2.0 (I built the source myself) with Visual Studio 2012. I made a map system with vertexArrays, and it works nicely, everything is perfect in the game except a detail.
When walking around the map, I see some lines being displayed randomly for a very short amount of time, in random places, like a stuttering graphical bug. My friend said he also experienced this with his game so it made me think it's a SFML bug rather than a coding bug. Here's a screenshot bellow, you can see the line, it randomly appeared when I took the picture. Also in this picture I zoomed in the in-game camera.