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Author Topic: 'Gl invalid value' and 'Gl out of memory' error  (Read 1857 times)

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Hazique35

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'Gl invalid value' and 'Gl out of memory' error
« on: June 24, 2013, 11:51:34 pm »
Hello, Ive been trying to figure out the solution for this problem for the whole day and I could'nt. There was a similar question here: http://en.sfml-dev.org/forums/index.php?topic=8548.0. I re installed my display adapter (Intel(R) HD Graphics Driver) and my problem continued. There is no error message that pops up, but in the  command line, it continues to say: GL_INVALID_VALUE texture.cpp (327), and, GL_OUT_OF_MEMORY texture.cpp (145). The executable was just blank. Also, if it helps, The project exits with a code of: -1073741510 (0xc000013a). I looked this up and it wasn't supposed to be a problem. Lastly, I found a topic with something similar to this, and the problem was solved by not including the whole Render Window file, but just the Window file. (I think...). Here is the link to it: http://en.sfml-dev.org/forums/index.php?topic=341.0

Hazique35

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Re: 'Gl invalid value' and 'Gl out of memory' error
« Reply #1 on: June 25, 2013, 01:44:46 am »
Never mind, I fixed up some of my code and it started to work fine.