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Author Topic: System.AccessViolation  (Read 27116 times)

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myl

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Re: System.AccessViolation
« Reply #45 on: May 26, 2014, 11:18:57 am »
Update: The last remaining AccessViolations dissappeared after I started using another texture constructor:

https://github.com/SFML/SFML.Net/pull/60

myl

myl

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Re: System.AccessViolation
« Reply #46 on: May 27, 2014, 02:31:04 pm »
Update: The last remaining AccessViolations dissappeared after I started using another texture constructor:

https://github.com/SFML/SFML.Net/pull/60

myl
Merged in master.