I also have reports for
at SFML.Graphics.Sprite.sfRenderWindow_drawSprite(IntPtr CPointer, IntPtr Sprite, MarshalData& states)
at SFML.Graphics.Sprite.Draw(RenderTarget target, RenderStates states)
and also at
at SFML.Graphics.Text.sfRenderWindow_drawText(IntPtr CPointer, IntPtr Text, MarshalData& states)
at SFML.Graphics.Text.Draw(RenderTarget target, RenderStates states)
and at
at SFML.Graphics.Shape.sfShape_create(GetPointCountCallbackType getPointCount, GetPointCallbackType getPoint, IntPtr userData)
at SFML.Graphics.Shape..ctor()
So, pretty much all around. It usually occurs after a few hours of rendering. Profiling doesn't show any mem leaks.