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Author Topic: Platformer maps  (Read 2313 times)

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Jeckie

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Platformer maps
« on: July 17, 2013, 03:53:35 pm »
How I can make a map for platformer game?

eXpl0it3r

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Re: Platformer maps
« Reply #1 on: July 17, 2013, 03:58:11 pm »
You might find this article interesting. On how to actually do it, you should Google a bit more, search the forum and learn as much as you can on programming itself. ;)
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Atani

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Re: Platformer maps
« Reply #2 on: July 17, 2013, 05:56:08 pm »
Tiled can be used to make a platformer map as well..  You could use the object layer to put in basic object detection (like floors and walls) but as others mention elsewhere, use dynamic entities for anything a player can interact with (items or blocks to hit, etc).

Jeckie

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Re: Platformer maps
« Reply #3 on: July 18, 2013, 12:48:56 am »
What is object layer and dynamic entities?
I searched Google many times, but its useless.

eXpl0it3r

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Re: Platformer maps
« Reply #4 on: July 18, 2013, 01:01:18 am »
I think "object layer" refers to a layer in Tiled, which is a tile map editor. An "entity" is just an object in your game/map, but since there can be static entities, like a fixed door, there can also by dynamic entities, ones that can move around, like a player or an enemy.
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Atani

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Re: Platformer maps
« Reply #5 on: July 19, 2013, 04:45:32 pm »
Sorry, yes an object layer is a type of layer in the map when using Tiled.  Should have been more clear on that.