Hi
Normally we load all graphics when the game starts. Sadly we have had to make changes to speed up the initial loading time (customer requirements..) so now we load graphics during other stages in the game.
Our problem is, when we do this, we sometimes notice corruption/display of graphics on an incorrect window (we use two windows for our games).
I can't give a minimal example, as it's hard to reproduce, and I don't think its an SFML issue anyway. Does anyone have any ideas?
Does the window(s) have to be inactive (window.setActive(false)) before you load a graphic?
Thanks
Ed