Hi. I'm new in SFML, but have experience in OpenGL.
Well... Is there a way to fill background with some sprite in SFML v1.6?
For example sprite size is 512x512, screen size is 1024x768.
If I resize it to screen size, the texture coordinates will still be the (0, 0) - (1, 1) and the sprite streches.
How can I resize sprite with changing texture coordinates to (0, 0) - (2, 1.5) to fill all the background without "for" statements etc.?
I've read about sf::RenderTexture and method setRepeated(bool), but it is in SFML v2.0