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Author Topic: SFML & Visual Studio 2012  (Read 1350 times)

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Rayo

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SFML & Visual Studio 2012
« on: July 24, 2013, 06:33:21 pm »
Hello community, I'm using Visual Studio 2012 and get an error message every time after I include SFML:

Quote
error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: virtual __thiscall sf::RenderWindow::~RenderWindo­w(void)" (??1RenderWindow@sf@@UAE@XZ)" in Funktion "_main".

I've downloaden Visual C++ 11 (2012) - 32 bits for VS 2012, isn't it right?

eXpl0it3r

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Re: SFML & Visual Studio 2012
« Reply #1 on: July 24, 2013, 06:59:53 pm »
Have you read the tutorial word by word, that is NOT only looking a pictures and dreaming of you game? :D

If you follow it correctly, everything will work out and yes the downloaded package should work with your compiler.
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Rayo

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Re: SFML & Visual Studio 2012
« Reply #2 on: July 24, 2013, 07:50:30 pm »
I tried it, but still it doesn't work. Is that also for Visual Studio 2012?

The Hatchet

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Re: SFML & Visual Studio 2012
« Reply #3 on: July 24, 2013, 09:18:02 pm »
I've used the tutoral with VS2010 and vs 2012 no problem, you just have to READ EVERY WORD INCLUDING THE RED BOXES.  The tutorial sets up just fine