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Author Topic: Rotating sprite around center  (Read 1239 times)

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Munchor

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Rotating sprite around center
« on: July 24, 2013, 08:09:41 pm »
Hi,

I want to rotate my sprite around its center but I want it to be drawn with its origin as (0, 0). So I have this:

Code: [Select]
  setOrigin(texture.getSize().x / 2, texture.getSize().y / 2);
  rotate(-90);
  setOrigin(0, 0);

However, it does not seem to be working - the sprite is rotated exactly the same way as if I didn't have that first line. Any idea of what I'm doing wrong? I understand this might not be possible hence I'm posting here in the forums.

Nexus

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Re: Rotating sprite around center
« Reply #1 on: July 24, 2013, 08:30:28 pm »
For sf::Transformable, the transforms are applied in a fixed order at rendering time -- the order of function calls is irrelevant.

If you need more flexibility, directly use the low-level API with sf::Transform.
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