First of all thank you for all the feedback!
![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)
Instead of starting a new level, the game just closes after the boss. i think i will create some new levels with different loloid-enemies before the boss attacks.
Unfortunatly I can't see the screenshots, so here are two other screenshots.
Thank you for uploading, i still have some trouble with uploading screenshots
![Shocked :o](https://www.sfml-dev.org/forums/Smileys/default/shocked.gif)
Pressing "insert image" with the dropbox hyperlink didn't work for me
![Undecided :-\](https://www.sfml-dev.org/forums/Smileys/default/undecided.gif)
How about making the asteroid speeds randomized as well (and maybe size, too). I'd say it'll be pretty easy to do since you already randomized their position, and a little variation would look great i think.
I've been thinking about that already, but i don't know how to make it. currently, i create the asteroids with a list and manage the movement and the rotation like this:
if((sf::Randomizer::Random(0,100) < asteroid_spawner) && (asteroid_bool) && (asteroid_list.size() < asteroid_max))
{
sf::Sprite *asteroid;
asteroid = new sf::Sprite;
asteroid->SetImage(asteroid_img);
asteroid->SetPosition(850+sf::Randomizer::Random(0,60),sf::Randomizer::Random(10,530));
asteroid_it->Rotate(sf::Randomizer::Random(0,50));
asteroid_list.push_back(*asteroid);
}
for(asteroid_it = asteroid_list.begin(); asteroid_it != asteroid_list.end(); asteroid_it++)
{
asteroid_it->Move(-100*Window.GetFrameTime(),0);
asteroid_it->Rotate(1);
asteroid_it->SetCenter(25,25);
{
Randomized speed and rotation would mean that i would have to create seperate lists for that, wouldn't it?
Additionally, a randomized size would make the colliding between shot/asteroid and player/asteroid much more difficult because i adjusted it to the standard size (+- 25p):
if(schuss_it->GetPosition().y <= asteroid_it->GetPosition().y +25 &&
schuss_it->GetPosition().y >= asteroid_it->GetPosition().y -25 &&
schuss_it->GetPosition().x >= asteroid_it->GetPosition().x -25)
//{delete asteroid}
agenda- new sounds
- new levels (with new enemies)
- randomized asteroid size and rotation
- new ship upgrades (max armor, shot power, (suggestions?))
- a story (what are the loloids and what do they want?)