I'm using a packed texture to hold my sprites, and some sprites are rotated.
Is there anyway to set the SubRect of the sprite so it reads in the rotated image correctly? I thought I could just reverse the top and bottom of the sub rect to make it work, but it seems to have no effect.
I know I can load the rotated image and then rotate the sprite, but then I'd have to keep adding 90 to any SetRotations I do later; it'd be a messy solution.
Thanks.