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Author Topic: Trying to get SFML (1.4) to work  (Read 1831 times)

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Trying to get SFML (1.4) to work
« on: May 18, 2009, 06:29:26 am »
When i attempt to create a sprite in my program, i get a linker error:
-------------- Build: Debug in OpenTower ---------------

Compiling: Main.cpp
Linking console executable: bin\Debug\OpenTower.exe
Info: resolving vtable for sf::Spriteby linking to __imp___ZTVN2sf6SpriteE (auto-import)
obj\Debug\Main.o(.text$_ZN2sf6SpriteD1Ev[sf::Sprite::~Sprite()]+0x3a): In function `ZNSt8_Rb_treeIPN2sf11ResourcePtrINS0_5ImageEEES4_St9_IdentityIS4_ESt4lessIS4_ESaIS4_EE11_M_put_nodeEPSt13_Rb_tree_nodeIS4_E':
G:/PortableApps/mingwportable/bin/../lib/gcc/mingw32/3.4.2/../../../../include/c++/3.4.2/bits/stl_construct.h: variable 'vtable for sf::Sprite' can't be auto-imported. Please read the documentation for ld's --enable-auto-import for details.
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 5 seconds)
0 errors, 0 warnings

Sorry if i missed something obvious, i tried to look up the documentation for --enable-auto-import, but was unable to find it :/

The code i use to get this error is:
Code: [Select]
#include <SFML/Graphics.hpp>
#include <iostream>

int main() {
    sf::RenderWindow App(sf::VideoMode(800, 600, 32), "OpenTower");
    sf::Image GroundImage, SkyImage;
    system("echo %cd%");
    if (!GroundImage.LoadFromFile("images\\Ground.png") ||
        !SkyImage.LoadFromFile("images\\Sky.png")) {
            std::cout << "Error Loading Images!";
            return EXIT_FAILURE;
    system("echo %cd%");
    sf::Sprite Sky(SkyImage);
    //sf::Sprite Ground(GroundImage);

and i link the following libraries, in order:
- libsfml-graphics.a
- libsfml-main.a
- libsfml-window.a
- libsfml-system.a
(note that i have tried changing the order of these to the reverse, with no effect)

I also pass the following parameters to the linker:

I am using Code::Blocks and mingw on windows xp professional. Any help (or pointing out my obvious error) would be appreciated :).


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Trying to get SFML (1.4) to work
« Reply #1 on: May 18, 2009, 08:24:13 am »
Sorry if i missed something obvious

You did ;)
Read again the "getting started" tutorial, and stop when you find the word "SFML_DYNAMIC".
Laurent Gomila - SFML developer