I'd say it's explaining the difference in functionality. It's saying how real-time says how things are, and events says when things change. Those tutorials are very good at explaining the difference in functionality, and that's a good thing.
What they aren't is game code design tutorials or discussions on approaches to structuring game code and I believe this is more that freesoul here is asking about: To know the high level design reasons one would choose one over the other. And that's a more complex discussion with a lot more nuance than those tutorials allow/need.