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setKeyRepeatEnabled reverts to true if window.create is called...
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Topic: setKeyRepeatEnabled reverts to true if window.create is called... (Read 2277 times)
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Jove
Full Member
Posts: 114
setKeyRepeatEnabled reverts to true if window.create is called...
«
on:
August 29, 2013, 08:37:50 pm »
...in the case of toggling full-screen after the app is running.
Noticed it today, similar to the vsync issue?
Didn't see it in the Issues list.
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FRex
Hero Member
Posts: 1848
Back to C++ gamedev with SFML in May 2023
Re: setKeyRepeatEnabled reverts to true if window.create is called...
«
Reply #1 on:
August 29, 2013, 08:44:25 pm »
https://github.com/SFML/SFML/issues/371
It's in a comment to which Laurent agreed.
Only frame time stays(should reset too IMO, to be least surprising and consistent, fresh window is fresh window, not a mix of old settings and new create() params).
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Last Edit: August 29, 2013, 08:47:52 pm by FRex
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setKeyRepeatEnabled reverts to true if window.create is called...
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