So I have two sprites drawn.
The map and the player.
If I use getPosition on the map sprite and print it out it gives me 0, 0.
If I line up my player as close as I can to 0, 0.
Then print out the coords of the player as according to getPosition...
In that shot it tells me x is like -0.05, which looks correct, but as you can see the top of the player is BELOW the apparent 0 y point of the map, but I'm being told it's like -0.3, when as you can see it should be about 0.1 or whatever.
Is this a bug or am I doing something wrong or..I really have no idea and it caused great frustration as to why my collision function wasn't working.
EDIT: I thought I'd also add I'm using a view and the players position is set so that it's centered in the view.