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Author Topic: Windows 8  (Read 2130 times)

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slotdev

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Windows 8
« on: September 19, 2013, 05:53:10 pm »
Hi

Has anyone ever run an SFML game on a Dell Latitude 10 tablet running Windows 8? I've got a report of our game running on one, and in one part of the game (which uses off-screen textures) sprites are drawn upside-down.

We don't have the hardware here to replicate this, but I imagine it's a driver problem??

Thanks

SFML 2.1

zsbzsb

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Re: Windows 8
« Reply #1 on: September 19, 2013, 06:05:43 pm »
I've got a report of our game running on one, and in one part of the game (which uses off-screen textures) sprites are drawn upside-down.

So your using sf::RenderTexture? Sounds like what happens when you forget to call sf::RenderTexture.display() before drawing your the render texture to the screen.

Quote
Has anyone ever run an SFML game on a Dell Latitude 10 tablet running Windows 8?

I'm running an Intel chipset with Windows 8 with no problems here.
« Last Edit: September 19, 2013, 06:08:19 pm by zsbzsb »
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slotdev

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Re: Windows 8
« Reply #2 on: September 20, 2013, 09:59:40 am »
It's odd. No other system our game runs on has this problem. Only this specific hardware, which makes me think it's another Intel driver issue (we all know how bad Intel OpenGL drivers are).

I'll check the code but I am sure if it works on one system, it should work on another.....
SFML 2.1