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Author Topic: [Solved]Suggestions regarding using SFML  (Read 3289 times)

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The Illusionist Mirage

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[Solved]Suggestions regarding using SFML
« on: September 23, 2013, 04:38:34 pm »
Hello

What I basically see on the internet is that a wide range of games have been developed using SFML. But SFML is a multimedia layer rather than a game engine. So, I was toying with the idea of making a simple calculator using SFML just to hone my skills. What do you think-should I proceed with that sort of stuff or just practice basic games?

Thanks
« Last Edit: September 23, 2013, 06:37:29 pm by The illusionist mirage »

Nexus

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Re: Suggestions regarding using SFML
« Reply #1 on: September 23, 2013, 05:48:24 pm »
Anything you do with SFML will give you more experience. A calculator is simple enough to write it in short time and a good opportunity to practice C++. So, why not?

Even though SFML itself is a multimedia library that can be used for various tasks, it is clearly designed with respect to games and realtime rendering.
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The Illusionist Mirage

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Re: Suggestions regarding using SFML
« Reply #2 on: September 23, 2013, 06:01:40 pm »
Even though SFML itself is a multimedia library that can be used for various tasks, it is clearly designed with respect to games and realtime rendering.

You meant to say that libraries like SFML are mainly intended for game developers as it supports fast, realtime rendering?

Nexus

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Re: Suggestions regarding using SFML
« Reply #3 on: September 23, 2013, 06:15:46 pm »
Yes. Of course SFML is not limited to games, however its design is clearly driven by requirements that arise in the context of game development and realtime rendering ;)

What I want to say is that a GUI or office application would have different needs.
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The Illusionist Mirage

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Re: Suggestions regarding using SFML
« Reply #4 on: September 23, 2013, 06:37:09 pm »
Thanks, I got it :D