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Author Topic: (SOLVED) Collision Problem with Sprite  (Read 2744 times)

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guitarmatt99

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(SOLVED) Collision Problem with Sprite
« on: October 29, 2013, 07:45:14 pm »
I have fixed it, I needed to set the origin for the sprite.

Hello, I have found some code that implements gravity and tried to do it with a sprite (the other code used shapes), it works fine while using shapes but not when using a texture, the sprite doesnt go on top of the floor, it places itself underneath it.

Here's the code I based mine off - https://github.com/eXpl0it3r/Examples/blob/master/SFML/SimpleAABB.cpp

And here's mine:

int main()
{
    //WINDOW
    sf::RenderWindow window(sf::VideoMode(800, 600), "Gravity");
    window.setFramerateLimit(60);

    //FRAMETIME
    sf::Clock frametime;

    //PLAYER DATA
    enum playerDirection{ Left, Right };
    sf::Vector2i playerPosition(600 - 32, 350 - 32);
    sf::Vector2i playerSource(1, Right);
    sf::Vector2f playerSpeed(0.f, 0.f);

    //GRAVITY
    const float gravity = 980.f;

    //COLLISION
    bool inAir = true;

    //SHAPES
    sf::RectangleShape floor(sf::Vector2f(800.f, 40.f));
    floor.setPosition(0.f, 560.f);
    floor.setFillColor(sf::Color(10, 180, 30));

    //TEXTURES
    sf::Texture playerTexture;
    if(!playerTexture.loadFromFile("playerTexture.png"))
        std::cout << "Texture Error" << std::endl;

    //SPRITES
    sf::Sprite player;
    player.setTexture(playerTexture);
    player.setPosition(playerPosition.x, playerPosition.y);
    player.setTextureRect(sf::IntRect(playerSource.x * 32, playerSource.y * 32, 32, 32));

    //GAME LOOP
    while (window.isOpen())
    {
        float dt = frametime.restart().asSeconds();

        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        //SLOW HORIZONTAL SPEED
        if(playerSpeed.x > 6.f)
            playerSpeed.x -= 5.f;
        else if(playerSpeed.x < -6.f)
            playerSpeed.x += 5.f;
        else
            playerSpeed.x = 0.f;

        //ADJUST VERTICLAL SPEED
        if(!inAir)
            playerSpeed.y = gravity;
        else if(playerSpeed.y < gravity)
            playerSpeed.y += 10.f;
        else if(playerSpeed.y > gravity)
            playerSpeed.y = gravity;

        //HORIZONTAL MOVEMENT
        if(sf::Keyboard::isKeyPressed(sf::Keyboard::A) && sf::Keyboard::isKeyPressed(sf::Keyboard::D))
            playerSpeed.x = 0.f;
        else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) //Move Right
            playerSpeed.x = 120.f;
        else if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) //Move Left
            playerSpeed.x = -120.f;

        //JUMPING
        if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space) && !inAir)
            playerSpeed.y = -300.f;

        //MOVE PLAYER
        player.setPosition(player.getPosition().x + playerSpeed.x * dt, player.getPosition().y + playerSpeed.y * dt);

        //CHECK COLLISION
        if(floor.getGlobalBounds().intersects(player.getGlobalBounds()))
        {
            player.setPosition(player.getPosition().x, floor.getPosition().y - player.getOrigin().y);
            inAir = false;
        }
        else
            inAir = true;

        //RENDER
        window.clear();
        window.draw(player);
        window.draw(floor);
        window.display();
    }
    return 0;
}
 
« Last Edit: October 29, 2013, 09:28:58 pm by guitarmatt99 »

zsbzsb

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Re: Collision Problem with Sprite
« Reply #1 on: October 29, 2013, 09:12:56 pm »
Quote
the sprite doesnt go on top of the floor, it places itself underneath it.

window.draw(player);
window.draw(floor);

Well obviously the "player" will be under the "floor" if you draw the "floor" on top of the "player".
« Last Edit: October 29, 2013, 09:14:30 pm by zsbzsb »
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guitarmatt99

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Re: Collision Problem with Sprite
« Reply #2 on: October 29, 2013, 09:23:02 pm »
Quote
Well obviously the "player" will be under the "floor" if you draw the "floor" on top of the "player".

This isn't the problem, I didn't phrase it very well, I don't know how I can explain it. I may have to post some screen shots to show you.

EDIT: I have fixed it, I needed to set the origin for the sprite.
« Last Edit: October 29, 2013, 09:28:06 pm by guitarmatt99 »