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Topic: Shape (Read 2963 times)
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Dolfik
Newbie
Posts: 5
Shape
«
on:
November 11, 2013, 03:54:54 pm »
I'm trying to draw a shape, but nothing is displayed on the screen. The circle is drawn normally.
Code:
public
static
void
ShapeDraw
(
RenderWindow window
)
//(float x, float y, float width, float height, RenderWindow window)
{
SShape shape
=
new
SShape
(
)
;
shape
.
Origin
=
new
Vector2f
(
40
,
40
)
;
shape
.
Position
=
new
Vector2f
(
5
,
5
)
;
shape
.
FillColor
=
new
SFML
.
Graphics
.
Color
(
255
,
0
,
0
)
;
window
.
Draw
(
shape
)
;
}
SShape
class
SShape
:
SFML
.
Graphics
.
Shape
{
//protected Shape();
//public Shape(SFML.Graphics.Shape copy);
public
override
Vector2f GetPoint
(
uint
index
)
{
return
new
Vector2f
(
)
;
}
public
override
uint
GetPointCount
(
)
{
return
(
uint
)
0
;
}
}
Logged
zsbzsb
Hero Member
Posts: 1409
Active Maintainer of CSFML/SFML.NET
Re: Shape
«
Reply #1 on:
November 11, 2013, 03:58:15 pm »
class
SShape
:
SFML
.
Graphics
.
Shape
{
//protected Shape();
//public Shape(SFML.Graphics.Shape copy);
public
override
Vector2f GetPoint
(
uint
index
)
{
return
new
Vector2f
(
)
;
}
public
override
uint
GetPointCount
(
)
{
return
(
uint
)
0
;
}
}
Well if your custom shape has 0 points what do you expect to see? Maybe add at minimum 1 point and see if you get something.
«
Last Edit: November 11, 2013, 04:01:37 pm by zsbzsb
»
Logged
Motion / MotionNET
- Complete video / audio playback for SFML / SFML.NET
NetEXT
- An SFML.NET Extension Library based on
Thor
Dolfik
Newbie
Posts: 5
Re: Shape
«
Reply #2 on:
November 11, 2013, 04:05:20 pm »
Ok, thx just i thought it works differently.
Logged
Jebbs
Sr. Member
Posts: 358
DSFML Developer
Re: Shape
«
Reply #3 on:
November 11, 2013, 06:09:43 pm »
It might be a good idea to look at the source for some of the classes that inherit from shape. You can use them as examples for how to properly implement things.
Logged
DSFML
- SFML for the D Programming Language.
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Shape