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Author Topic: Ninja teaser  (Read 8862 times)

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Siile

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Ninja teaser
« on: November 15, 2013, 12:23:34 pm »


I'd post the engine demo (vid), but I'm going to rewrite the physics next week so... ;)

MadMartin

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Re: Ninja teaser
« Reply #1 on: November 15, 2013, 12:39:08 pm »
The artwork is great, so just let's get excited for next week  :D

Siile

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Re: Ninja teaser
« Reply #2 on: November 15, 2013, 12:47:07 pm »
The artwork is great, so just let's get excited for next week  :D

Thanks! I wish we had someone who could create awesome skins for different ninja clans...

Btw. I'm not promising to send gameplay demo next week, but there's faint possibility to it (really faint). Or maybe I'll just wait till I can finish the first online gamemode (I mean beta of it) so you can try it for yourselves. ;)

eXpl0it3r

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Re: Ninja teaser
« Reply #3 on: November 15, 2013, 01:00:38 pm »
Looking good! :)

Are you using any animation software like for example Spine?
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Siile

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Re: Ninja teaser
« Reply #4 on: November 15, 2013, 01:17:08 pm »
Looking good! :)

Are you using any animation software like for example Spine?

Yeah, Spine it is! I'm looking forward for their new kickstarter features to be implemented.


Blood still looks like big red drops of snot to me. :P
Btw. just ignore crappy quality of skin texture and sharingan symbol in the back. Done some major changes lately and testing some new features. ;)

eXpl0it3r

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Re: Ninja teaser
« Reply #5 on: November 15, 2013, 02:03:15 pm »
Yeah, Spine it is! I'm looking forward for their new kickstarter features to be implemented.
Ha! I thought that looked Spiney. :P
Yeah the new features sound awesome, but I've yet to make something useful with my copy of Spine. ;D
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Siile

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Re: Ninja teaser
« Reply #6 on: November 15, 2013, 08:07:03 pm »
Anyone worked with OSL & 2D?

I'm trying to create cool and fast-to-draw effects using shaders (and combining them with particles and sprite animations). If anyone wants to exchange ideas now is a perfect change to do so. ;)


eXpl0it3r

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Re: Ninja teaser
« Reply #7 on: November 16, 2013, 01:12:23 am »
Anyone worked with OSL & 2D?
Open Software License or Open Source Lighting or Open Shading Language?  ;)
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Siile

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Re: Ninja teaser
« Reply #8 on: November 16, 2013, 12:27:57 pm »
Anyone worked with OSL & 2D?
Open Software License or Open Source Lighting or Open Shading Language?  ;)

I meantioned shaders so it should be kinda obvious, but in any case, I meant Open Shading Language.  8)

eXpl0it3r

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AW: Ninja teaser
« Reply #9 on: November 16, 2013, 01:34:24 pm »
Well I wasn't sure why you'd want to use OSL when SFML/OpenGl natively support GLSL. ;)

"fast-to-draw" - Do you mean like in the image?
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Siile

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Re: Ninja teaser
« Reply #10 on: November 16, 2013, 03:32:50 pm »
Oh well, GLSL it is (I'm not that good what comes to remembering names, as you might have noticed by now).  ;D

And I mean that shaders (how awesome they might be) shouldn't slow down fps.

Grimshaw

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Re: Ninja teaser
« Reply #11 on: November 16, 2013, 03:46:41 pm »
well written shader effects should have a minimal extra cost over normal rendering shaders.. Even if you go very fancy in what you want to do, it should run smooth for any effect you want.. from blurs, depth of field tricks, bloom and so on..

There are many tutorials on each of those effects in the web using GLSL :D

Siile

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Re: Ninja teaser
« Reply #12 on: January 03, 2014, 11:22:11 am »
Hah, still alive and stabbing!  ;D


Mercy404

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Re: Ninja teaser
« Reply #13 on: January 05, 2014, 04:58:54 pm »
Looks really promising so far! Can't wait for that video ;)

Also, I like the "Exit to DOS" throwback :D

Sub

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Re: Ninja teaser
« Reply #14 on: January 05, 2014, 08:01:29 pm »
Exit to dos?   :P

 

anything