so, I downloaded SFML 2.1 to build with CMake so I can change the static libraries to not use the standard libraries, but when I do, I get 42 linker errors. I followed the tutorial as closely as possible, but I either missed something, or I'm derping somewhere.
1>sfml-graphics-s.lib(Texture.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_texture_non_power_of_two
1>sfml-graphics-s.lib(RenderTarget.obj) : error LNK2001: unresolved external symbol ___glewBlendFuncSeparateEXT
1>sfml-graphics-s.lib(RenderTarget.obj) : error LNK2001: unresolved external symbol ___GLEW_EXT_blend_func_separate
1>sfml-graphics-s.lib(GLCheck.obj) : error LNK2001: unresolved external symbol _glewInit
1>sfml-graphics-s.lib(GLCheck.obj) : error LNK2001: unresolved external symbol _glewGetErrorString
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewActiveTextureARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewAttachObjectARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewCompileShaderARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewCreateProgramObjectARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewCreateShaderObjectARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewDeleteObjectARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewGetHandleARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewGetInfoLogARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewGetObjectParameterivARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewGetUniformLocationARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewLinkProgramARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewShaderSourceARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewUniform1fARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewUniform1iARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewUniform2fARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewUniform3fARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewUniform4fARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewUniformMatrix4fvARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___glewUseProgramObjectARB
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_fragment_shader
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_shader_objects
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_shading_language_100
1>sfml-graphics-s.lib(Shader.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_vertex_shader
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_std_error
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_CreateCompress
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_destroy_compress
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_stdio_dest
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_set_defaults
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_set_quality
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_start_compress
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_write_scanlines
1>sfml-graphics-s.lib(ImageLoader.obj) : error LNK2001: unresolved external symbol _jpeg_finish_compress
1>sfml-system-s.lib(SleepImpl.obj) : error LNK2001: unresolved external symbol __imp__timeGetDevCaps@8
1>sfml-system-s.lib(SleepImpl.obj) : error LNK2001: unresolved external symbol __imp__timeBeginPeriod@4
1>sfml-system-s.lib(SleepImpl.obj) : error LNK2001: unresolved external symbol __imp__timeEndPeriod@4
1>sfml-window-s.lib(JoystickImpl.obj) : error LNK2001: unresolved external symbol __imp__joyGetPosEx@8
1>sfml-window-s.lib(JoystickImpl.obj) : error LNK2001: unresolved external symbol __imp__joyGetDevCapsW@12
I'm assuming I'm missing something small, but I have SFML_STATIC, I'm using /MT, I built SFML Statically (I only have the '-s.lib's), and I built with the SFML_USE_STD_LIBS flag set to false so I can link statically, but apparently I can't. Does anything jump out at you? I also use glew from their website so I can use Vertex Buffer Objects for rendering with OpenGL.