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Author Topic: Android and iOS ports available for testing  (Read 337779 times)

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bjadams

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Re: Android and iOS ports available for testing
« Reply #405 on: October 20, 2015, 09:10:36 am »
@BlueCobold much thanks for the good news

I think that SFML iOS should be publicized more. More people will get onboard SFML if they knew that the iOS port was usable to make games

Gambit

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Re: Android and iOS ports available for testing
« Reply #406 on: October 20, 2015, 10:22:19 am »
I know it has been explained time and time again (Even at my request), but if there was step by step instructions on how to configure iOS/Android projects, I would be more than happy to provide testing and feedback. I'm stupid with iOS/Android setup because its not as straight forward for me as normal CMake -> VSProject -> Compile/run.

Laurent

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Re: Android and iOS ports available for testing
« Reply #407 on: October 20, 2015, 10:25:43 am »
Quote
if there was step by step instructions on how to configure iOS/Android projects
What's the problem with the instructions at http://en.sfml-dev.org/forums/index.php?topic=13716.msg96044#msg96044 ?
Laurent Gomila - SFML developer

Mario

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Re: Android and iOS ports available for testing
« Reply #408 on: October 20, 2015, 11:19:02 am »
I'm stupid with iOS/Android setup because its not as straight forward for me as normal CMake -> VSProject -> Compile/run.
Give it some time, that might be the ultimate goal, considering how (at least) Visual Studio 2015 integrates mobile platforms now. :)

bjadams

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Re: Android and iOS ports available for testing
« Reply #409 on: October 20, 2015, 11:48:49 am »
as Gambit said, it would help people who just came across SFML if there were some kind of downloads or instructions on the main page, like there is for Windows

Laurent

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Re: Android and iOS ports available for testing
« Reply #410 on: October 20, 2015, 11:55:47 am »
Yes, I guess it would be a good idea to check whether the mobile ports can be officially released, and if not, list all the blocking tasks on the tracker -- and find someone to work on them (especially for iOS) :P
Laurent Gomila - SFML developer

bjadams

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Re: Android and iOS ports available for testing
« Reply #411 on: October 20, 2015, 12:52:35 pm »
We must organise a SEARCH PARTY to find a knowledgeable ios developer to maintain the ios version

Gambit

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Re: Android and iOS ports available for testing
« Reply #412 on: October 20, 2015, 03:07:33 pm »
Quote
if there was step by step instructions on how to configure iOS/Android projects
What's the problem with the instructions at http://en.sfml-dev.org/forums/index.php?topic=13716.msg96044#msg96044 ?

Nothing I guess. I mean if they describe a process of going from the SFML source to an iOS/Android app then they are fine. However, I'm a Windows/GUI peasant :( I dont have make installed so I cannot run the make command in the Android instructions. I understand that the mobile ports are still in development and experiemental but I dont believe I'm too far from the truth in saying that a sizable portion of SFML users are Windows/GUI users like myself so instructions for Windows and the CMake GUI (Maybe with VS as well :o?) would be incredibly handy.

On the other hand I probably just sound incredibly lazy and stupid for asking for 1:1 steps.

BlueCobold

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Re: Android and iOS ports available for testing
« Reply #413 on: October 20, 2015, 04:31:25 pm »
The instructions for Android are pretty straight forward. You should really install MinGW though. CMake GUI is no magic, there's just 2 buttons and 2 textfields. The tutorials show it pretty good. iOS is not much different. Run CMake(-GUI), build+install everything with Xcode, create your app and import the frameworks to it.

Mario

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Re: Android and iOS ports available for testing
« Reply #414 on: October 21, 2015, 11:20:03 am »
Decoupled the retrieval of the activity handle from sf::Window::getSystemHandle() to a more generic sf::getSystemHandle() which will return the process handle on other platforms (even though it's trivial).

Testing branch is available here: https://github.com/SFML/SFML/tree/feature/system-handle

BlueCobold

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Re: Android and iOS ports available for testing
« Reply #415 on: October 21, 2015, 01:07:10 pm »
Tested and accepted :D

Mario

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Re: Android and iOS ports available for testing
« Reply #416 on: November 18, 2015, 05:54:20 pm »
To get some movement again into this, the branch mentioned in my previous post has been updated with an "Android only" implementation and there's now a pull request for discussion/comments.

bjadams

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Re: Android and iOS ports available for testing
« Reply #417 on: November 26, 2015, 10:24:01 pm »
will there ever be an official android & ios working version or will it stay as wip forever?

BlueCobold

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Re: Android and iOS ports available for testing
« Reply #418 on: November 26, 2015, 10:43:28 pm »
There are tutorials how to build them and there are sample applications. Except an announcement, it can't really get much more official than that.

Zax37

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Re: Android and iOS ports available for testing
« Reply #419 on: November 30, 2015, 02:18:20 pm »
Hello! Quick question - is there any SF-way to get dir structure inside of apk assets? :)
If not - do You know any? I tried dirent.h, but it's not working inside of apk.

 

anything