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std::list of RenderTextures [Solved, stupid question]
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Topic: std::list of RenderTextures [Solved, stupid question] (Read 1164 times)
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pixartist
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Posts: 19
std::list of RenderTextures [Solved, stupid question]
«
on:
December 14, 2013, 04:43:50 pm »
Hi, since RenderTextures are nonCopyable, is it possible to store them in a list ?
edit1: In other words, can I create dynamically allocated textures?
edit2: Yes I can
«
Last Edit: December 14, 2013, 04:48:31 pm by pixartist
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Re: std::list of RenderTextures [Solved, stupid question]
«
Reply #1 on:
December 14, 2013, 05:29:21 pm »
Use
std::unique_ptr<sf::RenderTexture>
.
There's no need to fiddle around with
new
and
delete
(actually, there is almost never)...
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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std::list of RenderTextures [Solved, stupid question]
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