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Author Topic: Collision Problem  (Read 918 times)

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Njifra

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Collision Problem
« on: December 15, 2013, 06:10:13 pm »
I made collision detection... but... it always teleports my rectangle to left side of rectangle that is colliding with my rectangle...
Whole code:
// Building Blocks.cpp : main project file.

#include "stdafx.h"
#include "SFML/Window.hpp"
#include "SFML/Graphics.hpp"
#include <iostream>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <algorithm>

using namespace System;
using namespace MySql::Data::MySqlClient;

class Player
{
public:
        sf::RectangleShape rect;
        float left, top, right, bottom;

        Player(sf::Vector2f position, sf::Vector2f size, sf::Color color)
        {
                rect.setPosition(position);
                rect.setSize(size);
                rect.setFillColor(color);
        }
        void update()
        {
                left = rect.getPosition().x;
                top = rect.getPosition().y;
                bottom = rect.getPosition().y + rect.getSize().y;
                right = rect.getPosition().x + rect.getSize().x;
        }
        bool collision(Player p)
        {
                if (right < p.left || left > p.right || top > p.bottom || bottom < p.top)
                {
                        return false;
                }
                if (collisionLeft(p))
                {
                        Console::WriteLine("COLLISION: LEFT");
                }
                else if (collisionTop(p))
                {
                        Console::WriteLine("COLLISION: TOP");
                }
                else if (collisionBottom(p))
                {
                        Console::WriteLine("COLLISION: BOTTOM");
                }
                else if (collisionRight(p))
                {
                        Console::WriteLine("COLLISION: RIGHT");
                }
                return true;
        }
        bool collisionRight(Player p)
        {
                if (right < p.left)
                {
                        return false;
                }
                rect.setPosition(p.right, top);
                return true;
        }
        bool collisionLeft(Player p)
        {
                if (left > p.right)
                {
                        return false;
                }
                rect.setPosition(p.left - 16, top);
                return true;
        }
        bool collisionTop(Player p)
        {
                if (top > p.bottom)
                {
                        return false;
                }
                rect.setPosition(left, p.top - 16);
                return true;
        }
        bool collisionBottom(Player p)
        {
                if (bottom < p.top)
                {
                        return false;
                }
                rect.setPosition(left, p.bottom);
                return true;
        }
};

int main(array<System::String ^> ^args)
{
        #pragma region Other Settings
    Console::WriteLine(L"- Collision");
        sf::RenderWindow window;
        window.create(sf::VideoMode(600, 400), L"Test Collision", sf::Style::Titlebar | sf::Style::Close);
        #pragma endregion

        Player p(sf::Vector2f(10, 10), sf::Vector2f(16, 16), sf::Color(0, 255, 0));
        Player block(sf::Vector2f(100, 100), sf::Vector2f(48, 48), sf::Color(255, 0, 0));

        while (window.isOpen())
        {
                #pragma region EVENTS
                sf::Event event;
                if (window.pollEvent(event))
                {
                        if (event.type == sf::Event::Closed)
                                window.close();
                }
                #pragma endregion

                if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
                        p.rect.move(0, 1.f);

                if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
                        p.rect.move(0, -1.f);

                if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
                        p.rect.move(1.f, 0);

                if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
                        p.rect.move(-1.f, 0);

                p.update();
                block.update();

                if (p.collision(block))
                {
                        //p.rect.setPosition(p.left, block.top - 16);
                }

                window.clear();

                window.draw(p.rect);
                window.draw(block.rect);

                window.display();
        }
    return 0;
}
 
« Last Edit: December 15, 2013, 06:31:57 pm by Njifra »

Nexus

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    • Bromeon
Re: Collision Problem
« Reply #1 on: December 15, 2013, 06:53:42 pm »
Have you used the debugger?
Zloxx II: action platformer
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SFML Game Development:

Njifra

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Re: Collision Problem
« Reply #2 on: December 15, 2013, 07:23:51 pm »
Yes I did

Nexus

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Re: Collision Problem
« Reply #3 on: December 18, 2013, 07:17:55 pm »
And what were the results?

Seriously, you can't just come here, post dozens of lines of code and tell us "there is a mistake, find it". We like to help with concrete questions related to SFML, but in order to solve your problem, we have to spend a lot of time to understand your C++/CLI (why not C++?) code, interpret your unclear problem description and debug everything. It's a complete waste of time, of course nobody answers.

In order to get better answers next time, please read this thread.
« Last Edit: December 18, 2013, 07:20:04 pm by Nexus »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

 

anything