I'm compiling code with Visual Studio 2013 and SFML 2.1. The code compiles, and runs, but Texture::loadFromFile always returns false. I've tried feeding it a relative path to the working directory, an absolute path directory to a png file, and neither seem to work. Is there a way I can see exactly what it's trying to load or the error message as to why it's failing? I can't figure out how to use sf::err() to read error messages.
Thanks!