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Author Topic: SFML and win 8.1  (Read 2626 times)

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ingwik

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SFML and win 8.1
« on: December 20, 2013, 09:39:58 pm »
I thought hit me tonight. Is it possible to make sfml-games that can be used both on a pc and a phone with win 8.1 by using common Visual studio and c++? And if not, why?

Laurent

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Re: SFML and win 8.1
« Reply #1 on: December 20, 2013, 09:43:27 pm »
I don't think so. Correct me if I'm wrong, but you can't program for Windows phones using the regular Win32 API (and thus SFML).
Laurent Gomila - SFML developer

ingwik

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Re: SFML and win 8.1
« Reply #2 on: December 20, 2013, 10:30:54 pm »
It seems that I need the phone SDk and vs 2012 together with win 8
( http://msdn.microsoft.com/library/windowsphone/develop/ff402529(v=vs.105).aspx )

I'm not experienced enough to tell if I can use the SDK together with SFML or if a Project can use the SDK or SFML. Thus this topic.

If it is possible to make windows phone apps in SFML, I would indeed be very happy.

eXpl0it3r

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Re: SFML and win 8.1
« Reply #3 on: December 20, 2013, 10:48:35 pm »
You can deploy for Windows' Modern UI and Windows Phone (afaik), but you can't do it with SFML, because the technology is based around DirectX and as Laurent said not Win32 API, so about anything Windows related in SFML's source code would not work in that environment.
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ingwik

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Re: SFML and win 8.1
« Reply #4 on: December 21, 2013, 09:30:59 am »
Pity, but then I know. Thanks for your time and knowledge.

 

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