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Wrote a Quake style drop console using SFML
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Topic: Wrote a Quake style drop console using SFML (Read 3767 times)
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Antidote
Newbie
Posts: 35
Wrote a Quake style drop console using SFML
«
on:
January 19, 2014, 08:50:55 am »
It's a bit convoluted, and could definitely use improvement, but it's something.
Not going to post it the code here yet since it's in major need of cleanup, but I'll post a couple screenshots
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eXpl0it3r
SFML Team
Hero Member
Posts: 11032
Re: Wrote a Quake style drop console using SFML
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Reply #1 on:
January 19, 2014, 01:24:27 pm »
Cool
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ChronicRat
Sr. Member
Posts: 327
C++ programmer
Re: Wrote a Quake style drop console using SFML
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Reply #2 on:
January 20, 2014, 07:25:40 pm »
I'm used SFGUI to do the same. One hour - and smoothly sliding console is done.
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Antidote
Newbie
Posts: 35
Re: Wrote a Quake style drop console using SFML
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Reply #3 on:
January 21, 2014, 07:53:17 am »
Rendering is the easy part, it's everything else that's a pain, as an example here is the code for handling input:
http://pastebin.wiiking2.com/X5Y3gHxu
Be warned though, I wrote each part as i needed it, and it does a lot of really bad things.
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Last Edit: January 21, 2014, 07:56:06 am by Antidote
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Wrote a Quake style drop console using SFML