Hello there,
The jungle texture gives me an error about it's size, an exception from the ResourceHolder.
So I compiled the code using the desert texture, and got the following crash and error when entering the GameState (Selecting "Play" from the MenuState).
08_Graphics: ../../../../../../../src/mesa/drivers/dri/i915/i915_fragprog.c:1226: i915BindProgram: Assertion `p->params_uptodate == 0' failed.
Aborted
And it stalled a little before crashing.
Could it be my card?
It is a crappy GMA950.
Chapter 7 went ok.
I have not studied chapter 8 yet, just wanted to see how it looks like, so I don't know what the cause may be.
Thanks for the advice.