Even though you kind of said, you've lost a bit of interest in the game, what are your future plans with it? Such a well polished game would certainly attract quite a few players.
Ah, well I should really point out that it's not actually as polished as the video makes it look. For one thing there are graphics missing in the menus (you'll notice it in the map selection screen) plus it's all kinds of buggy. For instance right now although it works great when launching it from within Visual Studio, when I try running it alone the mouse input refuses point blank to work, and I can't click on any of the menus. Most bizarre. (Also the reason I haven't posted any binaries). It has loads of features missing too, such as the time trial mode not actually logging any of the scores, so you have no idea how well you're doing. I really wanted to add a 'ghost' car too, so it's possible to race against a previous run. Not to mention the non-existent network play. The positive feedback is very encouraging though, so perhaps if anyone else wants to help out on it maybe I'll put it up on github.
My immediate plans are, however, a series of blog posts talking about the technical details behind it, such as the navigation system and car physics. I've written the
first post about the map format, and will hopefully be adding more when I get the time.