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Author Topic: Flappy Poro  (Read 19377 times)

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datMoka

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Flappy Poro
« on: February 10, 2014, 05:57:59 am »
Myself and a friend decided to make a Flappy Bird parody and theme it with League of Legends. So I present you with Flappy Poro!

It's basically the same game but with a League of Legends theme. It was quite fun coding this and I actually think it's pretty fun! I haven't actually played Flappy Bird so if there is an feedback on how to make the control system better please do send me a PM or reply to this post!

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« Last Edit: February 11, 2014, 07:00:37 pm by datMoka »

Excellium

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Re: Flappy Poro
« Reply #1 on: February 10, 2014, 08:03:34 am »
Oh yeah Great Idea ! I like it ! Simple curiosity, what is your summoner nickname ?  ;D
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eXpl0it3r

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AW: Flappy Poro
« Reply #2 on: February 10, 2014, 08:05:11 am »
It's really intriguing how such a simple game (idea) can go so viral and sadly even to the point where the inventor could bear the negative feedback anymore... :-

Your adaption looks quite nice! Will have to try it later. Is it also frustratingly hard as the original? :D
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Nexus

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Re: AW: Flappy Poro
« Reply #3 on: February 10, 2014, 09:34:18 am »
It's really intriguing how such a simple game (idea) can go so viral and sadly even to the point where the inventor could bear the negative feedback anymore... :-
I doubt that was the real reason, it doesn't sound convincing. Why would he tear it down immediately? And why would he continue to make games nevertheless?

A copyright-related issue because of stolen assets (Super Mario) is more plausible in my opinion, even if the step was proactive. See also here...
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cloudncali

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Re: Flappy Poro
« Reply #4 on: February 10, 2014, 10:26:16 am »
Quote
The game, which he said was inspired by Nintendo's Mario Bros, has been earning on average $50,000 a day from advertising, Dong said in a media interview.

$50,000... a day..... I can't even fathom making such small game and getting those kinds of number. But man would that be nice :P

datMoka

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Re: Flappy Poro
« Reply #5 on: February 10, 2014, 01:34:52 pm »
Oh yeah Great Idea ! I like it ! Simple curiosity, what is your summoner nickname ?  ;D

Poro of Doom

:)

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Is it also frustratingly hard as the original?

While I haven't played the original it is pretty frustrating!

Excellium

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Re: Flappy Poro
« Reply #6 on: February 10, 2014, 02:04:46 pm »
I've added you, I'm Altazur  :)
"Everything should be made as simple as possible, but not simpler."

datMoka

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Re: Flappy Poro
« Reply #7 on: February 11, 2014, 07:01:01 pm »
Updated with source. Not much to look at really as it's so basic and chucked together

eXpl0it3r

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Re: Flappy Poro
« Reply #8 on: February 11, 2014, 07:16:11 pm »
Finally got to play it. Love the pixel art! ;D

You might want to pause the game/not process the input if the window doesn't have the focus. ;)
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Hapax

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Re: Flappy Poro
« Reply #9 on: February 11, 2014, 07:29:08 pm »
Nice.
Weird thing happened. Played it around 10-20 times (quite quickly since I was bad at it) and ever since then, it's running at half the speed. Weird. See I told you it was weird  :P

I think you should adapt the size of your render window to the same ratio of the window when it's been resized  ;)
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Cadisol87

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Re: Flappy Poro
« Reply #10 on: February 11, 2014, 08:21:19 pm »
Nice work! :)

Maybe add some sound effects?
It makes the Game much more frustrating if you hear the annoying noise when the bird crashes!  ;)
And you could make an animation where you see the bird falling to the ground.



datMoka

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Re: Flappy Poro
« Reply #11 on: February 12, 2014, 06:51:05 am »
Finally got to play it. Love the pixel art! ;D

You might want to pause the game/not process the input if the window doesn't have the focus. ;)

Yeah the window focus is a funny issue :D. I believe we're just continuing development with Unity (replicated it). Although I may throw a few updates at the sfml version!

Nice work! :)

Maybe add some sound effects?

Planning to do so for an android release.

Nice.
Weird thing happened. Played it around 10-20 times (quite quickly since I was bad at it) and ever since then, it's running at half the speed.

Yeah I encountered that problem too and I have no idea what's going on :( I thought maybe it was Windows 8 as my friend wasn't having the same problem.

Azaral

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Re: Flappy Poro
« Reply #12 on: February 12, 2014, 03:06:39 pm »
Oh god i suck at this game lol. I can hardly ever get passed the second obstacle lol

eXpl0it3r

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Re: Flappy Poro
« Reply #13 on: February 12, 2014, 03:18:01 pm »
Oh god i suck at this game lol. I can hardly ever get passed the second obstacle lol
It's not you, it's the game. ;D

Sadly it's the fact that Flappy Bird was so hard that many players let their rage out on the game itself, thus indirectly hurting the author and moving him to remove it from the stores.
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datMoka

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Re: Flappy Poro
« Reply #14 on: February 12, 2014, 03:24:40 pm »
Oh god i suck at this game lol. I can hardly ever get passed the second obstacle lol
It's not you, it's the game. ;D

Sadly it's the fact that Flappy Bird was so hard that many players let their rage out on the game itself, thus indirectly hurting the author and moving him to remove it from the stores.

people also directly took it out on the dev too :(

in other news, ported to android fine. tweaking before applying for a game dev account with google!