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Topic: Latency (Read 2305 times)
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Daffern
Newbie
Posts: 25
Latency
«
on:
March 02, 2014, 02:55:34 pm »
Hi everyone. Im currently trying to make a multiplayer action game, and i figured it would be a good thing to measure latency somehow in order to place bulllets for example. Is there a way to measure latency in sfml?
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zsbzsb
Hero Member
Posts: 1409
Active Maintainer of CSFML/SFML.NET
Re: Latency
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Reply #1 on:
March 02, 2014, 03:00:11 pm »
No, but its relatively simple. Send a ping request from the client to the server and then time how long it takes for the server to respond with a pong. Of course you need to code on the server side to respond to ping commands with a pong response.
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Motion / MotionNET
- Complete video / audio playback for SFML / SFML.NET
NetEXT
- An SFML.NET Extension Library based on
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Daffern
Newbie
Posts: 25
Re: Latency
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Reply #2 on:
March 03, 2014, 11:46:51 pm »
This is probably what i will do, Thanks!
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