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Author Topic: sf::Texture vs 32bit exe vs 64bit exe  (Read 2468 times)

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ChronicRat

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sf::Texture vs 32bit exe vs 64bit exe
« on: March 29, 2014, 04:35:34 pm »
Why texture 2048x1024 is perfectly works with 64bit executable and failed to create due size limitation with 32bit executable? I thought that it depends on video card.
VC - nVidia 250 GTS 512Mb
x64 mode sf::Texture::getMaximumSize() returns 8196
32 bits mode sf::Texture::getMaximumSize() returns 1024  :-\
« Last Edit: March 29, 2014, 05:59:19 pm by ChronicRat »

Laurent

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Re: sf::Texture vs 32bit exe vs 64bit exe
« Reply #1 on: March 29, 2014, 06:54:58 pm »
You can expect all kind of weird things from OpenGL drivers. Don't waste too much time trying to understand these things ;)
Laurent Gomila - SFML developer

Nexus

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Re: sf::Texture vs 32bit exe vs 64bit exe
« Reply #2 on: March 29, 2014, 07:45:52 pm »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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ChronicRat

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Re: sf::Texture vs 32bit exe vs 64bit exe
« Reply #3 on: March 29, 2014, 07:58:14 pm »
You can expect all kind of weird things from OpenGL drivers. Don't waste too much time trying to understand these things ;)
I think two days will be enough to understand that this is waste of time. =)

Use thor::BigTexture :P
I have own GIPE Texture (it is similar, but not at all), so if i will not find the solution - that's ok.  ;)

ChronicRat

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Re: sf::Texture vs 32bit exe vs 64bit exe
« Reply #4 on: March 30, 2014, 07:04:29 am »
Downgrading nVidia drivers from 335 to 275 solved the problem.