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Author Topic: The 8-Bit Encounter - My Open-World 2D Game Demo  (Read 22815 times)

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Xornand

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #15 on: August 10, 2014, 10:16:16 pm »
Just a quick update.

I just released an updated Alpha version - 0.3.1, which adds controller support. Also, from now on all the interactions within the game world must be initiated with the "action button" (Enter key/A button).

The initial post contains the updated Changelog and links to the binaries.
« Last Edit: August 19, 2014, 11:11:21 am by Xornand »

Xornand

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #16 on: October 01, 2014, 11:38:40 pm »
I am currently working on the next version of the engine (0.4 Alpha).

Some of the new things already implemented include:
  • Animated tiles
  • Interactive environment
  • Attaching entities to each other (i.e. a character to a boat)

I am also working on a brand new tech demo:

Hapax

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #17 on: October 02, 2014, 12:29:53 am »
This looks pretty nice.

The only thing that irritated me was that the nose stayed at the same elevation while the rest of the body moved up and down:
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Xornand

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #18 on: October 02, 2014, 06:20:16 pm »
This looks pretty nice.

The only thing that irritated me was that the nose stayed at the same elevation while the rest of the body moved up and down:
Thanks for the tip Hapax. I'll re-position the nose the next time I generate the character.



On a side note, today I've implemented a simple lighting system. This is how it looks so far:

achpile

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #19 on: October 03, 2014, 05:52:27 am »
I knoooooow, where the tree sprites from  ;D I used the same


Xornand

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #20 on: October 03, 2014, 08:22:57 am »
Yeah, the LPC sprites have a consistent style across a wide array of themes, so they are a great choice for prototyping.
« Last Edit: October 03, 2014, 08:26:08 am by Xornand »

BaneTrapper

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #21 on: October 03, 2014, 11:48:13 pm »
Yeah, the LPC sprites have a consistent style across a wide array of themes, so they are a great choice for prototyping.
I used that sprite as well, it has high quality sprites.
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Xornand

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #22 on: October 04, 2014, 07:29:39 pm »
Just wanted to post another minor update.

Animated door and more environment interaction.

xerca

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #23 on: October 06, 2014, 03:41:55 pm »
I am interested in this, keep up the good work. One thing about the demo: If you stand at left of the skeleton guard that is supposed move in that direction while talking to it, he can't and the game becomes stuck.

Xornand

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #24 on: October 06, 2014, 04:33:22 pm »
Thanks for the good words, xerca. Yeah, that demo runs on an old engine architecture. There were some issues with it, which would occasionally cause random bugs - like the one you mentioned.

This is one of the reasons why, for Alpha 0.4, I have rewritten pretty much the entire engine from the ground up. The new architecture is more robust and easier to maintain and extend.

Xornand

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #25 on: October 21, 2014, 12:31:54 am »
I made a short video, presenting a part of the new upcoming tech demo. At this stage, the game is still very bare-bone, but a lot of the new engine features are already there.

http://youtu.be/Wt8QI459XM0

Grimshaw

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #26 on: October 21, 2014, 11:05:37 am »
Annoying song, amazing tech, seems really promising! :)

Nexus

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #27 on: October 21, 2014, 11:16:38 am »
Annoying song
Really? I liked its zelda-like feeling. Could still be extended though ;)

Where is the music from?
Zloxx II: action platformer
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Xornand

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Re: The 8-Bit Encounter - My Open-World 2D Game Demo
« Reply #28 on: October 21, 2014, 11:54:57 am »
Annoying song, amazing tech, seems really promising! :)
Thanks! I like the trailer music, though I'm still considering whether there should be any in-game background music during the world exploration (i.e. while not in buildings/caves etc). Mostly because it may become too tedious after a while.

Where is the music from?
The music was made by bart from OpenGameArt.

 

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