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I think he meant the "detection bounding box".Just use a radius and check if an enemy is near the player, no need of resizing anything.Unless you want a rectangular detection area, then you can use what was said above.
The Wiki subforum is not for help questions.Bounding box of what exactly?The bounds you get from a sprite represent the visual aspect. A good code design separates the visual part from the logical part. So in essence just use your own sf::Rect<T> object and set its size as large as you want.
I'm coding a game in which I want my pj's enemies to detect him in a wide area and I'd like to know how can do that.
I'm really sorry T_T I will delete the topic as soon as possible!