Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: app crash with vector2i in for()  (Read 942 times)

0 Members and 1 Guest are viewing this topic.

Soul

  • Newbie
  • *
  • Posts: 44
    • View Profile
app crash with vector2i in for()
« on: May 11, 2014, 04:39:25 pm »
Hey, i have this code
it work fine
void Map::Draw( sf::RenderWindow &wnd)
{
    if(isDraw)
    {
        for(int i=0; i<TileList.size();i++)
        {
            for(int j=0; j<TileList[i].size();j++)
            {
                if(TileList[i][j]->SpriteX==-1&&TileList[i][j]->SpriteY==-1)
                {
                    rect.setPosition( (TileList[i][j]->X*tilesize)+(Pos.x*tilesize), (TileList[i][j]->Y*tilesize)+(Pos.y*tilesize));
                    wnd.draw(rect);
                }
                else
                {
                    TileSet.setPosition( (TileList[i][j]->X*tilesize)+(Pos.x*tilesize), (TileList[i][j]->Y*tilesize)+(Pos.y*tilesize));
                    TileSet.setTextureRect( sf::IntRect(TileList[i][j]->SpriteX*tilesize, TileList[i][j]->SpriteY*tilesize,tilesize, tilesize) );
                    wnd.draw(TileSet);
                }
            }
        }
    }
}


but when i do something like this, the app will crash, why?
void Map::Draw( sf::RenderWindow &wnd)
{
    if(isDraw)
    {
        for(int i=0; i<Pos.x+10;i++)
        {
            for(int j=0; j<Pos.y+10;j++)
            {
                if(TileList[i][j]->SpriteX==-1&&TileList[i][j]->SpriteY==-1)
                {
                    rect.setPosition( (TileList[i][j]->X*tilesize)+(Pos.x*tilesize), (TileList[i][j]->Y*tilesize)+(Pos.y*tilesize));
                    wnd.draw(rect);
                }
                else
                {
                    TileSet.setPosition( (TileList[i][j]->X*tilesize)+(Pos.x*tilesize), (TileList[i][j]->Y*tilesize)+(Pos.y*tilesize));
                    TileSet.setTextureRect( sf::IntRect(TileList[i][j]->SpriteX*tilesize, TileList[i][j]->SpriteY*tilesize,tilesize, tilesize) );
                    wnd.draw(TileSet);
                }
            }
        }
    }
}

Geheim

  • Full Member
  • ***
  • Posts: 201
    • View Profile
    • Email
Re: app crash with vector2i in for()
« Reply #1 on: May 11, 2014, 06:25:08 pm »
because you probably are out of range of the container.
Try to debug your project yourself, then you will see it.
Failing to succeed does not mean failing to progress!

 

anything